Probably Tired

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
the-meme-monarch
knitmeapony

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outtathinairstudio Do you get royalties for Strawberry Shortcake or Care Bears?  I don't and I never did. I signed a WORK for HIRE agreement when I began my job at American Greetings. Back in the 70s. As far as I know no one on staff got royalties. Independent freelancers sometimes did. I supplement my Social Security with what I make from my art. When my husband died in 2018 after a long and horrific period I lost most of my Retirement money and was in debt. I relaunched my studio under Outta Thin Air.  I am now out of debt and was able to build a #TinyStudio. I appreciate all the patrons have purchase my art merch.  My personal selling site outtathinairstudio.com  #QAndASeries  My plan is to add to this series as the questions continue to pop up.ALT


Muriel Fahrion, the creator of Strawberry Shortcake and Care Bears, was under a work for hire contract when she created them and as a result has received no residuals over the last 40+ years. If you like either of those properties, consider purchasing something from her website. She has art and cute jewelry!


poyopaan
queersatanic

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Painting of people standing with cows, but in a style that looks like Playstation 1 graphicsALT
Painting of divers jumping into a swimming poolALT
painting of someone driving a car, a person on the side of the road looking like they're about to throw some snowALT
painting of a dog walking along a bridge. The dog REALLY looks like late 1990s or early 2000s video game graphicsALT

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yimra

What the fuck

screampotato

This is absolutely fascinating. I've now been looking at Alex Colville's paintings and trying to work out what it is about them that makes them look like CGI and how/why he did that in a world where CGI didn't exist yet. Here's what I've got so far:

- Total lack of atmospheric perspective (things don't fade into the distance)

- Very realistic shading but no or only very faint shadows cast by ambient light.

- Limited interaction between objects and environment (shadows, ripples etc)

- Flat textures and consistent lighting used for backgrounds that would usually show a lot of variation in lighting, colour and texture

- Bodies apparently modelled piece by piece rather than drawn from life, and in a very stiff way so that the bodies show the pose but don't communicate the body language that would usually go with it. They look like dolls.

- Odd composition that cuts off parts that would usually be considered important (like the person's head in the snowy driving scene)

- Very precise drawing of structures and perspective combined with all the simplistic elements I've already listed. In other words, details in the "wrong" places.

What's fascinating about this is that in early or bad CGI, these things come from the fact that the machine is modelling very precisely the shapes and perspectives and colours, but missing out on some parts that are difficult to render (shadows, atmospheric perspective) and being completely unable to pose bodies in such a way as to convey emotion or body language.

But Colville wasn't a computer, so he did these same things *on purpose*. For some reason he was *aiming* for that precise-but-all-wrong look. I mean, mission accomplished! The question in my mind is, did he do this because he was trying to make the pictures unsettling and alienating, or because in some way, this was how he actually saw the world?

xradiorental

omf i never thought i'd find posts about alex colville on tumblr, but! he's a local artist where i'm from & i work at a library/archives and have processed a lot of documents related to his art. just wanted to give my two cents!

my impression is that colville did see the world as an unsettling place and a lot of his work was fueled by this general ~malaise?? but in a lot of cases, he was trying to express particular fears or traumas. for instance, this painting (horse and train) was apparently inspired by a really tragic experience his wife had:

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iirc she was in a horrible automobile crash, as the car she was in collided with a train. i find it genuinely horrifying to look at, knowing the context, but a lot of colville's work is like that? idk he just seems to capture the feeling you get in nightmares where everything is treacle-ish and slow and inevitable.

catboymoments
chorvaqueen

Posting my UTAU here for posterity.

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Meet Hiraya, a Tagalog UTAU!

Hiraya is an ancient Tagalog word that has a lot of meaning but can be summed up as imagination in simplest terms.

She currently has two voicebanks as of this post!

This is her main CVVC voice bank with 5 pitches recorded: F3/C4/E4/B4/D5

Release date: May 11, 2021.

Hiraya has a 2nd voice bank called Mayumi (roughly translates to gentle in Tagalog). It has a soft whispery tone.

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This CVVC voice bank has 3 pitches: A3/D4/G4

You can hear her Mayumi voice bank here:

Release date: August 20, 2021

More info and download links can be found here: [link]

cute :]